Fable - The Lost Chapters

Lionhead (Proprietary)

Fable: the Lost Chapters is a video game published by LionHead Studios in 2005. This video game is the extended version of Fable, a video game developed by Blue Box in 2004. Fable: the Lost Chapters features an open world, role-playing game genre where players get to control a customizable character that can freely roam in a 3D environment. Players can view the character in third person and takes control of most of the character’s actions, such as interacting with other characters, the environment, and fighting enemies. Fable: the Lost Chapters is set in a fantasy environment where players can encounter magical creatures, monsters, use magic spells, and obtain various items that have magical properties.

Fable: the Lost Chapters features a gameplay that is similar to most role-playing games; players can equip their characters with various weapons, armor, and accessories that can be purchased from vendors in the game, or looted from chests and defeated enemies. Game characters can get stronger by accumulating experience points that increases their level or by equipping better weapons and armor. Gaining a higher level allows the player to assign attribute points to three skill areas: Strength, Skill, and Will. A number of support items such as health and mana potions help increase the player’s chance of survival during combat. Fable: the Lost Chapters also features various quests where players need to accomplish objectives in different regions of the game environment. Completing a quest allows the players to earn gold, unique items, and experience that would boost their character. Completing quests also progresses the game’s story.

Fable: the Lost Chapters is set in Albion, a collection of city-states surrounded by plains and forests. Players would get to control a character known as “Hero” as he embarks on a journey to discover the reason behind the events following the destruction of his village. The games main feature is the “Alignment” system, which determines that player’s alignment towards good or evil. Doing good deeds such as saving villagers and defeating monsters grants the player “good” points which increases his good alignment. However, performing evil deeds such as killing innocents or breaking the law increases the player’s “bad” alignment. Alignment affects the character’s appearance and interaction. Good-aligned players appear radiant, noble, and gain the respect of non-player characters while Bad-aligned characters appear frightening, by growing horns and having fiery eyes. Non-player characters will treat a bad-aligned character with fear and suspicion.